Weekly Hours: 40
Role Number: 200649467-3337
Summary
Have you experienced the 3D world within Apple Maps? Our team builds the rendering engine powering the Maps experience, from the Apple Maps app to hundreds of first- and third-party applications. We're looking for a curious, driven Graphics Software Engineer to join our passionate team. You'll be designing, prototyping, and implementing solutions to the complex challenges of rendering an interactive model of the world across screens ranging from Apple Watch to Apple Vision Pro. This is an opportunity to redefine the boundaries of map rendering as part of a hands-on, deeply collaborative team.
Description
We are the Maps team behind the industry-leading 3D experience in Apple Maps and the platform empowering our third-party developer ecosystem. We're looking for versatile engineers who are passionate about crafting products used by millions of people every day. As a member of our team, you'll work on groundbreaking technology developing algorithms and techniques that deliver a spectacular Maps experience across a diverse range of use cases and applications. You'll help shape a next-generation graphics engine and collaborate closely with our design team to create outstanding interactive visual experiences.
Minimum Qualifications
BA/BS and 8 years working on 3D realtime rendering applications
High proficiency in writing safe, performant C++ code
Knowledge of the graphics pipeline, modern rendering techniques, and image processing
Experience with one or more modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and at least one shading language (MSL, HLSL, GLSL, WGSL)
Ability to solve problems in 3D geometry using linear algebra
Experience with all stages of software development, from prototyping to performance optimization
Solid debugging and problem-solving skills
Outstanding teamwork and communication skills
Passionate about owning and refining features
Preferred Qualifications
Experience developing interactive 3D engines on mobile platforms like iOS, Android or Linux
Familiarity with AR/VR rendering technologies
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